Picture

Yesterday, Campbelltown Council hosted Nerd Con for the first time, a small pop culture expo featuring cosplay, games, workshops, and plenty of stalls. I thought this would be a good opportunity to spread the pinball gospel, so Fiona and I decided to bring three machines to the event for the public to play: The Getaway (Williams, 1992), Fish Tales (Williams, 1992) and Tee'd Off (Gottlieb, 1993).
Setup for the event started at 7:00 am and it took us a couple of hours to finish getting ready. There is only space for one machine in the ute tray at a time, so I had to make three separate trips. Luckily, the event was only ten minutes away from home, so this wasn't that big a deal. Setup was relatively painless and we had a good location under cover at the Campbelltown Council Civic Centre. There were several other stalls set up in the area but we the only stall with interactive games for people to play.

Picture

All three machines set up and ready to play!


Over the course of the day, it was great to see a mix of kids and adults playing the games, with guys and girls in pretty even amounts. It was fantastic to see some really young kids playing pinball for the first time, and some older people saying that they recognised the games from their youth. Some of the older gents had not played these games in 20-30 years, but still remembered the rules! I had two games on free play (Getaway and Tee'd Off), and one on coin-op (Fish Tales). To add a bit of fun into the mix, I ran a competition whereby the highest score on Fish Tales for the day would win $20. One of the most interesting things was sitting back and just watching people interact with a pinball machine for the first time. Some of the things I noticed were:

  • Some games have too much action happening on the display for too long. If a ball sits in a gobble hole or disappears under the playfield for more than three seconds, people get confused. More ball movement is better as it is easier for people to see the ball and react to it.
  • People generally do not understand how a manual, spring-loaded plunger works. It seems like a fairly intuitive device, but I saw people pushing it, pulling up and down on it, and even trying to flip it (like the plunger on Getaway). Once they pulled back on it, they understood how it worked. But it was surprising that this wasn't the first thing people tried to to do. I can understand why most manufacturers moved to solenoid-controlled plungers.
  • Once they understand how they work, kids go nuts on manual plungers. I saw one kid grab the plunger, then jump backwards with the full force of his body while pulling on it. (He still didn't get the skill shot.)
  • People love to compete. A few people came back several times to try and win the $20. The eventual winner was one of them.
  • Machines need to be fully bulletproofed to survive this kind of play. The amount of double flipping, jostling of the machine and the number of hours they spent getting played would make most machines break down in terror.
Picture

Con patrons trying their luck at the machines.


All in all, takings for the day from the comp machine were $40. $20 of that went to the comp winner. The rest went to pay the stall fee ($30), insurance ($40) and food on the day for Fiona and myself ($30). So, definitely not worth it financially. But I think this kind of pinball outreach is important as it exposes new people to pinball which is necessary if the hobby is to survive. I have the greatest respect for the organisers of huge events like Pinfest and Flipout and the 2014 Pinball Expo, but I think we can all do similar things on an individual scale. I'd encourage everyone to seek out local events that may be interested in having pinball machines and offer your own machines for people to play. Don't do it for the fame or the money, but do it for pinball!

Picture

Myself with my machines after a hard day's work!