Tags

  • Published on

    Repair log: Rescue 911 (Gottlieb, 1994)

    ο»ΏRepair logs are quick summaries of workshop and on-site repairs. If your machine needs a service, πŸ“¬ Contact Us to discuss how we can help!

    Image description


    This was a relatively clean machine with a couple of niggling issues. The main one was the beacon topper wasn't working anymore. The motor that turns the reflector was jamming. Gottlieb used a widely available toy motor for this assembly, which is still available to buy from many Chinese electric motor suppliers (part no. EG-530AD-2F). To couple the motor shaft to the reflector base, cap the shaft with a rubber post cap. Spins like a dream now!


    There were also some inoperative switches. The cave-in drop targets needed adjusting. There is also an optical switch pair by the pop bumpers that most people don't know is even there. These opto boards needed reflowing to get them working. A flasher wasn't working, too. This was due to a dodgy connector under the playfield.


    Game is now playing nicely and is ready for sale!


  • Published on

    Repair log: Solar City (Gottlieb, 1977)

    ο»ΏRepair logs are quick summaries of workshop and on-site repairs. If your machine needs a service, πŸ“¬ Contact Us to discuss how we can help!

    ο»Ώ

    Image description


    A service call turned workshop repair. This Solar City (Gottlieb, 1977) was not starting properly, nor was it working quite right when it did eventually start. Lots of work to get this machine up to scratch. Solar City is an unusual game because it shares the exact same playfield as six (!) other games. They are:



    Target Alpha is the game that people generally remember as more of these were made than any of the other varieties. However, the gameplay and playfield mechanisms are basically identical between them all.

  • Published on

    CollectFest 2026

    Image description


    Another month, another show! In February we went to TCXPO, which was a fairly relaxed show for us. But this month, we went big! Fiona and I headed to CollectFest, which we had also attended in August last year. We were setting up a similar activation to last year, a retro arcade including seven pinball machines, a Skill Tester claw machine, and a table with various pinball and arcade related goodies.


  • Published on

    Repair log: The Getaway: High Speed II (Williams, 1992)

    ο»ΏRepair logs are quick summaries of workshop and on-site repairs. If your machine needs a service, πŸ“¬ Contact Us to discuss how we can help!

    ο»Ώ

    Image description


    This machine was having switch issues. Half of the switches weren't working. Severe corrosion on the CPU board due to battery leakage was to blame. Duraleaks strike again! A new CPU board and connectors were installed and things were back to normal. Great to have Coin-Up Pinball around; an Aussie supplier of these CPU boards. A few other minor repairs and adjustments were also done. The most interesting was a lost ball which had gotten stuck in the ball trough.... it took a little while to find!


  • Published on

    Repair log: Batman: The Dark Knight (Stern, 2008)

    ο»ΏRepair logs are quick summaries of workshop and on-site repairs. If your machine needs a service, πŸ“¬ Contact Us to discuss how we can help!

    ο»Ώ

    Image description


    New shaker motor installed! An awesome addition to the game which really makes you feel those shots to the crane.


    Some of the early SAM system games were made with a shaker motor option available, but the cabinets were not always prepared for installation of the assembly at the factory. As a result, you may need to drill the mounting holes and install tee-nuts so you can bolt the shaker motor into place. Ensure proper alignment and fitment as this is not a mechanism that you want to shake loose!