Repair logs are quick summaries of workshop and on-site repairs. If your machine needs a service, 📬 Contact Us to discuss how we can help!
Time to get a Centaur II up and running again! First problem? Start a game, and the balls are nowhere to be seen. Turns out they were all hiding in the multiball trough. But they weren't getting kicked out because the ball launcher was gummed up with grease that had solidified, rendering it immobile. Cleaned and re-sleeved and the ball issue was fixed.
The left flipper had also given up the ghost. Broken wire between the flipper coil and the end of strike switch. An easy fix!
...then a hard fix. A sound issue. Absolutely criminal on Centaur, because the best thing about the game is hearing it say "Destroy Centaur"! One of the wires on a sound board connector had come loose. New crimp pins and a new connector housing solved the problem temporarily, but it returned soon after. One clue was that some of the backbox lamps would go out when the sound went out. Weird. Somebody had cut the backbox GI lamp braid, and simply tied some wire around it to reconnect it; a poor connection. Once this was soldered back together, the sound (and backbox lamps) returned.
Plenty of lamps out on this playfield, which were replaced as needed. The "B" in "ORBS" was a little less cooperative. The SCR driving this lamp had failed. New rectifier installed and it was lighting up again.
The rubbers on this machine were long gone, so a new rubber kit went in too.
Finally, the ground braid connecting the lower cabinet to the backbox was... not connected together. Didn't seem to be causing any issues, but it certainly could do, so they were reconnected.
🔊 "Destroy Centaur!"