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    Repair log: Scared Stiff (Bally, 1996)

    Repair logs are quick summaries of workshop and on-site repairs. If your machine needs a service, 📎 Contact Us to discuss how we can help!


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    Scared Stiff was in for a general service after a few years of storage. After an initial check-over and first boot, the game came to life with a factory settings restored message. Lovely! This means memory is no longer being kept by the CPU board. Sure enough, the batteries had leaked. 🔋 Last replaced in 2011! Thankfully, only minor damage to the battery holder, which was replaced with a button cell.


    Now we could start a game and give things a bit more of a test. Gameplay was a bit wonky. Sometimes a switch would register in gameplay that shouldn't have. Sometimes the game would display errors about switch ground shorts. Didn't seem to be much of a pattern, until I realised that all of the affected switches were optos. Jiggling connectors on the MPU board didn't have any effect. So next port of call was the opto board under the playfield. Scared Stiff uses a lot of optos, so this is a 16 opto board. This board was RAGGED â˜Ēïļ The 470 uf capacitor had spilled it guts everywhere. First time I've actually seen electrolyte bubbling out of the capacitor when it is under load. Cool! 😎 These boards are available to buy but I was impatient and wanted it done today, so I just rebuilt it. About half of the board components removed, chemical treatment, sanding, and new components installed. All optos working as intended now!


    There were some odd display artefacts and sound effects that played when they shouldn't. Sometimes lines would appear on the display. Sometimes the display fonts would change. Totally whacky behaviour. ðŸĪŠ Since there were issues with the sound and the display, first suspect was the audio/visual board. Things checked out OK here visually, and the ROMs were good. Fiddling around with the ribbon cables revealed the problem was at the I/O connector between the CPU and the audio/visual board. Jiggling around got the display to do all kinds of weird stuff. New ribbon cable and reflowed solder on the header pins. All displaying and sounding normal now.


    Finished off with the basics. Playfield cleaned. New rubber rings. Globes replaced. Switches adjusted. Coil assemblies checked. Ready to scare again! ðŸ˜ą


  • Published on

    Ace Driver: Victory Lap

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    This is starting to look like a video arcade restoration blog rather than a pinball one! However, I am running out of space with too many projects sitting in the queue, so I need to sell some games to make space. Naturally, that means the larger games, particularly the twin driving cabinets, have to go!

    It hasn't been too long since I finished with my Cyber Cycles restoration, and now, I'm onto another Namco game. This time it is Namco's Ace Driver: Victory Lap (1996). It might be a little confusing why I have two game flyers at the top of this page. One for Ace Driver, and another for Victory Lap. That's because Victory Lap was not a complete, standalone game. It was sold as a conversion kit for the original Ace Driver (1994), and used the same cabinet and hardware. This restoration was mainly a cabinet tidy-up and go-over, as the game was mostly working when I first powered it up.
  • Published on

    Tales of the Arabian Nights

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    Ever since she first saw it, Tales of the Arabian Nights (Williams, 1997) has been Fiona's favourite game. She loves the artwork, the colours, the sounds, and everything else about this game. And I don't blame her. It really is a beautiful game, and really gives you that feeling of being in a "world under glass" when you're playing it. I think Tales of the Arabian Nights has the best unlicensed music of any pinball machine ever made. The end-of-ball bonus music tune is one of my favourites - featuring what I assume is a qanun playing from higher to lower notes as the lamp bonus is counted down - it almost makes me want to lose my ball just so I can hear it!

    So, when the opportunity to restore one of these games presented itself, we jumped at the chance! Unfortunately, by the time we finished the restoration, the game had almost killed us, but it was worth it for the chance to bring this beauty back to playing like new.