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    πŸ“† Event report: Pinfest 2026

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    πŸ‘Œ What an awesome weekend! Fiona and I were in Newcastle for the biggest charity pinball event in the NSW calendarβ€”Pinfest!  Thanks to the entire Newcastle Pinball Association team for putting on an awesome show once again. And thanks to all of our friends and customers who came up to us to say hello! We brought two machines to this year's event: Maverick (Data East, 1994) and Star Wars (Data East, 1992). We also embarked once again on the seemingly impossible journey of keeping over 100 machines alive and kicking for two full days of play. And we did a pretty good job of it! Unfortunately, I forgot to record half of the repairs I did. Too much running around like a madman! But here is what I did record and what I can piece together from memory, in no particular order...


    Spring Break. Would not power on. Issues with power plug from transport.


    Rob Zombie. Balls getting stuck on left ramp. Spine plastic was broken and blocking the way.


    Granny & The Gators. Lamp issues. Replaced some lamps and also replaced an SCR to fix a locked on lamp.


    Batman Forever. Right slingshot was machine gunning. Switch adjusted.


    Rocky & Bullwinkle. Resetting and crashing. Burned connectors on power supply and failing caps. Possible sound board fault. 


    Goldball. Pop bumper getting stuck. Cleaned out assembly and installed new sleeve.


    Maverick. Issues with the paddle wheel switch. Turned out to be out of alignment. Had to take half the bloody playfield apart to get to it!


    Eight Ball Deluxe. Dead flipper. Dodgy connector on solenoid driver board.


    Dungeons & Dragons. Lost balls. They were getting stuck on the wire gate at the top of the playfield. Needs switch adjustment. 


    Addams Family. Dead flipper. Power wire had broken off coil. Resoldered.


    Granny & The Gators. Coil issues. New lamp and solenoid driver installed which fixed that however the coils died again soon after. Coil fuse was dead. Replaced.


    Indiana Jones. Flipper slipping on the shaft. New flipper bat and pawl installed.


    Grand Slam. Balls not kicking into trough. Trough switch adjustment.


    Whirlwind. Spinning disks not working. Pinion gear on the motor shaft was slipping. Needs a new gear.


    America's Most Haunted. Most coils not firing. Solenoid fuse was blown. Replaced.


    Rob Zombie. Missing balls. Two balls were stuck under the rubber on the left side of the playfield!


    Hotdoggin. Lamp issues caused by dodgy sockets. 


    Spring Break. Weird game behaviour. Wire gate in the trough was bent and wasn't letting balls pass properly. 


    Evil Dead. Right flipper locked on. Flipper switch needed adjustment.


    Star Wars. Lost ball. Was stuck on a plastic at the top end of the playfield.


    Flintstones. Ball stuck on top of the dino!


    And that's it! A big weekend, but a fun one, and for a great cause. See you all again next year! We're having a rest for the next few days so expect a return to regular programming next week!


  • Published on

    Australian Pinball Expo 2026


    πŸ‘ Thank you Adelaide! We are finally back from the Australian Pinball Expo, where we were looking after 200+ games over the course of the weekend! While it was full on, we got to do some pretty special stuff.


    πŸ—οΈ Worked on an Atari Hercules. Largest pinball machine ever made. Only a handful of people on the planet have ever worked on one.


    πŸ•Ί Set up and fixed some rare 1960s electromechanical games. These games are almost as old as my parents and are in way better condition! Fantastic pieces of pinball history.


    πŸ•ΉοΈ Played some cool games I've not seen much of before. Gold Wings: awesome soundtrack and a fun layout. Al's Garage Band: not many of these Alvin G games around. Whoa Nellie: love the retro-style playfield. Funny, too!


    πŸ‘¨β€πŸ”§ But of course, we spent most of the weekend repairing games as they broke down. Do you know what's involved in looking after this many games over the course of a weekend? Now you do, because below is my repair log (not counting the 50 or so stuck balls we had to attend to)!


    Swords of Fury. Lost settings. Text in German and not in free play. Verified battery voltages and changed settings as required.


    Strikes and Spares. Mid pop bumper not activating. Switch adjusted.


    Sinbad. No free play. Test button not responding. Wires from coin door to MPU board were hacked up. Dodgy connection identified and fixed. Set back to free play.


    Supersonic. Slingshot kicker not returning. Loose assembly under playfield. Right sling not registering either. Diode broke off. Soldered back on.


    Harry Potter. I/O board issue. Reconnected USB at PC and driver board.


    Central Park. Flipper movement was hesitant going both up and down. Retensioned spring. Still a bit lame. Gunk built up in flipper bushing. Needs clean out.


    Elton John. Lamp board comm issue. Replugged I/O board.


    Fire. Slingshots not working. Coil fuse blown. Upper ones locked on. Disconnected them. Attempt transistor repair but did not stop them locking on. Likely CPU issue related to battery corrosion (extensive).


    Star Trek TNG. Left launcher coil not working. Broken wire. New wire run and repinned connector.


    Devil Riders. No sound. Sounds board not plugged in and volume pot set too low.


    Duotron. Ball stuck in centre hole and would not eject. Game not sensing ball due to dirty switch contact.


    Hurricane. Ball stuck on Ferris wheel. Belt had lost tension and was slipping. Retensioned.


    DE Simpsons. Ball stuck. Broken plastic on left side was letting balls fly past it after hitting the drop targets. Repositioned plastic and cable tied to make secure.


    Venom. Right VUK not working. Wire came off coil. Resoldered.


    Elvira HOH. Cellar door malfunction reported. Opto board under playfield was intermittent. Dodgy solder joint somewhere. Wire connections and opto resoldered.


    Queen. Autolaunch assembly broken at weld point. Repaired with bolt and nut. Will need replacement for long term reliability.


    Flintstones. Leg bolts were loose. Leg bracket threads had been stripped. Installed nuts on inside of leg bolts.


    Hercules. Loose left flipper bat. Added Loctite and reinstalled screw.


    Stern Playboy. Rubber had broken off and was blocking VUK. Removed broken rubber; installed new one.


    Sorcerer. Binding flipper bat. Flipper assy. cleaned, reassembled with proper gaps.


    Rollercoaster Tycoon. Display showing garbled data. Likely poor tension on display board power connector. Replugged ribbon and power cables.


    Queen. Drop target not dropping. Spring was broken. Installed new one. Also found a loose connector on lamp boards. Replugged. Also fixed a wire that had come out of one of the drop target connectors.


    Godzilla. Flipper no worky. Broken flipper link. New link installed.


    Portal. VUK 3 was not kicking out balls. Increased VUK strength in settings.

    DE Simpsons. Displays showing segments locked on when they shouldn't be. Replugged ribbon cables to no effect. Likely a board issue at this point; but did not proceed further as it was perfectly playabe.


    Alice in Wonderland. Saucer eject on mini playfield was too weak. Ball was stuck. Decreased coil pulse timing.


    Top Score. Ball was lost. It was stuck on a pop bumper which had a misadjusted wafer. Adjusted switch for proper operation.


    Pro Football. Flipper was machine gunning when held in. EOS switch was misadjusted. In additin, flipper hold winding was broken. Resoldered coil wires and terminals and winding was repaired.


    Gold Wings. Display was blank. Likely due to failing edge connector pins on the display board. Pins were cleaned and connector checked.


    Banzai Run. Sticking flipper button. Cleaned out and adjusted.


    Shaq Attaq. Post came loose from above playfield left outlane. Reinstalled post.


    Alligator. Non responsive to credit button. Relay ladder had fallen off one of the relays. The score motor was unable to reset. Adjusted relay switch leaves and reattached the relay ladder.


    Jurassic Park Lost World. Balls stuck in egg kickout. Removed balls and adjusted assembly.


    ACDC. Rubber was broken near pop bumpers, blocking balls. Replaced. Also found the N in TNT switch not registering. Bad connection at opto board. Replugged. Also found the right slingshot not registering. Diode broke off. Resoldered.


    3 Musketeers. VUK at top of playfield not ejecting properly. Wireform needed adjustment. Up post was also trapping balls. Needed adjustment to sit level with playfield.


    Joker Poker. Blowing coil fuse. Upper right flipper coil was burned up due to badly adjusted EOS switch. New coil installed and EOS adjusted properly.


    El Dorado. Not completing reset. Start relay switch contact was bad. Adjusted.


    Duotron. Pop bumper was not working. Poor switch contact. Adjusted.


    Cross Town. Not resetting properly. 1 point relay was stuck on. Leaf blades had fallen out of the switch ladder, causing them to bind. Reinstalled.


    Shadow. Sticking right flipper. Cleaned and realigned.


    Howzat. Sticking flipper button. Cleaned and reinstalled.


    Total Nuclear Annihilation. Pop bumper not working. Wire had come loose from coil. Upper right slingshot was also machine gunning and adding score when flipper was activated. Poorly adjusted switch.


    Stern Star Trek. Kicking out too many balls into the trough. Trough switch 1 not working. Readjusted trough board and replugged.


    Hercules. Lamp issues. Replaced some burned out bulbs. Some sockets will need replacing.


    Queen. Ball shooter bracket loose again. Bolt had come loose. Reinstalled bolt and nut. Game was also not registering ball falling into outhole. Trough switches needed adjustment.


    Space Invaders. Wire ball guide came loose. Reinstalled.


    Hobbit. Opto boards caught fire. Short from coil power circuit to switch matrix due to loose shooter lane switch. Catastrophic failure; opto boards need replacement and driver board needs repair. Could not do on site.


    Road Show. Ted's mouth not working. Fault on motor driver board. Inductor had broken off the board. Resoldered. Eddy switches also needed adjustment.


    Champion Pub. Up post coil had melted. Loose ground braid had contacted coil lugs and locked the coil on. Dressed ground braid properly and replaced coil.

  • Published on

    CollectFest 2025

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    Another pop culture show? You bet! This one was a big one. CollectFest is a new show for all things collectable, whether it be collectable cards (Pokemon, Magic, etc.), comics, action figures, coins, stamps, video games, or anything in between. It's exciting whenever a new collectables show appears as it shows how much demand there is for these pop culture events around Australia. CollectFest had done shows in Brisbane and Melbourne, so Fiona and I put out hands up to contribute some pinball machines to the Sydney event in Darling Harbour to round-out their Experience offerings. We were excited about this because the CollectFest team were really keen on the retro vibe of an arcade, which is exactly what we wanted to give to patrons of the show.
  • Published on

    Collector Con 2025

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    ​A couple of weeks ago, Fiona and I attended 
    Collector Con in Minto. This is another great local collecting and pop culture convention run in the local area. While we like doing some of the bigger shows such as Collectfest and Pinfest, we also enjoy spreading the joy of pinball in our local area at smaller events, so we were happy to contribute three machines for patrons of Collector Con to enjoy.
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    Australian Collectables Expo 2025

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    ​I'm writing this after a monster of a Saturday. I just got up after a 12 hour sleep and I still feel tired! I'm smashed because Fiona and I spent yesterday at the 
    Australian Collectables Expo (also known as the Campbelltown Card Show), and we spent the couple of days prior to that getting ready for it. Only a week after our appearance at TCXPO, we decided to contribute to this show because it was local (only ten minutes away from home!) and because the van was already half-loaded with the machines and parts from the last show, so loading up wouldn't be too difficult! And, of course, it helps us in our mission to spread "pinball to the people". 
  • Published on

    TCXPO (Trading Card Expo) 2025

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    Trading cards? What's that got to do with pinball? Well, not much. However, I like to take any opportunity I can to spread the joy of pinball around. So whenever a pinball or pop culture-related expo comes around, I like to offer my services as a "Pinball Advocate" and bring some machines for the public to experience for the first time, or enjoy for the thousandth time, whatever the case may be. TCXPO is the latest venture of Amy from Collector Con, who organises several pop culture events throughout the year. It was on for the first time on Sunday, and it's awesome to be a part of an inaugural show!